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Written Calculation: Spotting and Fixing Carrying Mistakes

Forgotten carrying, swapped digits, zeros in subtraction: how to read a pupil’s mistake and choose the right next step.

When a pupil makes a mistake in written calculation, it is tempting to give them ten more to do. But the wrong answer often holds valuable information: it shows exactly which step is causing trouble. You just have to tell the mistakes apart.

Forgetting to carry

In 47 + 38, the pupil works out 7 + 8 = 15, writes 5, then adds 4 + 3 without carrying. The result is 75 instead of 85. Multiplication works the same way: for 36 × 4, the pupil writes 124 instead of 144, forgetting to add the carried 2 to 12.

This mistake rarely comes from not knowing the tables. It is a skipped step. So make carrying compulsory: the pupil says aloud “I carry…” at every column, even when the carry is 0.

Swapping digits in subtraction

In 64 − 28, some pupils work out 8 − 4 = 4 because they always take the smaller digit from the larger one. They get 44 instead of 36.

The problem comes from a misunderstood unwritten rule. Have them check with addition: 44 + 28 makes 72, not 64. The pupil sees that the answer doesn’t work without the teacher having to say so.

Getting lost in zeros

The subtraction 300 − 127 is a classic. There is nothing to take from the tens, so pupils don’t know what to do. Depending on your class’s method, work either on equal additions (adding 10 at the top and 1 at the bottom) or on regrouping step by step: one hundred becomes ten tens, then one ten becomes ten ones.

Keep to one method for the whole class. Switching between techniques increases confusion for pupils who are already struggling.

Telling it apart from a times-table mistake

In 7 × 8 = 54, the procedure is correct but the fact is wrong. The work needed is different: short, regular times-table practice rather than going back over the written method.

A possible review lesson

  1. Identify the most frequent type of mistake in pupils’ work and form groups accordingly.
  2. Go through one operation on the board, column by column, having pupils say each step aloud.
  3. Set a few targeted operations, no more.
  4. Finish with a check: pupils verify their answer with the inverse operation.
The Magic ColumnWritten addition, subtraction and multiplication, digit by digit, carrying included.See the game

This game asks about carrying after every digit and sorts mistakes at the end. It shows whether a pupil has really automated the step that was missing.

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