Class Pairs
Turn over two cards: a calculation and its answer, a number and its name, a shape and what it is called. The team that finds a pair scores a point and plays again. The chameleon takes on the color of the team whose turn it is.
The game opens full page, with no ads and no sign-up.
- Level
- Grades 2–5
- Way of playing
- Solo or in teams
- Suggested time
- 10 to 15 min
- Game languages
- French · English · Spanish
- Price
- Free
What pupils practice
- Match a calculation with its answer: tables from 2 to 10, addition and subtraction up to 100, doubles and halves.
- Move between digits and words, in English or Arabic.
- Recognize and name ten geometric shapes.
- Read a clock (hours, quarters and halves).
How to play
- Choose a set of cards, 6 to 12 pairs, then the number of teams.
- The team whose turn it is turns over two cards.
- A pair scores a point and the team plays again. If not, the cards stay visible for a moment, then the turn passes.
- When all the pairs are found, the ranking appears.
In the classroom
This game works very well at the end of a lesson: the pupil at the board has to say aloud what they are looking for before turning over a card.
“Solo or whole class” mode counts the tries, so the class can try to beat its own score.
Useful settings
- “Look for 5 s” shows all the cards at the start: a good support for younger pupils.
- With “Class pairs”, you create your own cards (up to 40 pairs), for example vocabulary.
- The shapes set has at most 10 pairs.